/*###################################################################*
#
# MPGL Engine - CrossPlatform OpenGL Engine
# Copyright (C) 2013  Mitchell Pell
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program.  If not, see <http://www.gnu.org/licenses/>.
#
####################################################################*/

#ifndef GL_MOUSE_BUTTON_EVENT
#define GL_MOUSE_BUTTON_EVENT

#include "GLButtonEvent.h"
namespace mp_gl
{
	/*!----------------------------------------------------------------
	*	@class		GLMouseButtonEvent
	*	@brief		Event used for binding and passing button
	*				press events for the mouse.
	*
	*	@author		Mitchell Pell
	*	@date		9/27/2013
	*	@version	1.0
	*
	-----------------------------------------------------------------*/
	class GLMouseButtonEvent : public GLButtonEvent
	{
	private:
		int m_mouseButton;
	public:
		GLMouseButtonEvent();
		virtual ~GLMouseButtonEvent();
		virtual void Update(GLFWwindow* window);

		void setMouseButton(int mouseButton)
			{m_mouseButton = mouseButton;}
	};
}
#endif